Pandemic Legacy Season 2 Playing Again
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Designers | Matt Leacock |
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Illustrators | Joshua Cappel (graphics and illustration), Régis Moulun (encompass painting), Chris Quilliams (2013 edition) |
Publishers |
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Publication | 2008 (2008) |
Genres |
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Players |
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Setup time | 10 min |
Playing time | 45 min |
Random hazard | Moderate |
Skills required | Tactics, cooperation, logic, logistics |
Pandemic is a cooperative board game designed by Matt Leacock and first published by Z-Homo Games in the Us in 2008.[1] Pandemic is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates two to four players, each playing i of seven possible roles: dispatcher, medic, scientist, researcher, operations good, contingency planner, or quarantine specialist. Through the combined effort of all the players, the goal is to discover all iv cures before whatever of several game-losing conditions are reached.
3 expansions, Pandemic: On the Brink, Pandemic: In the Lab, and Pandemic: State of Emergency, co-designed by Matt Leacock and Tom Lehmann, each add together several new roles and special events, as well every bit rule adjustments to allow a fifth player or to play in teams. In addition, several dominion expansions are included, referred to as "challenge kits".[2]
Pandemic is considered ane of the about successful cooperative games that has reached mainstream marketplace sales, condensing the type of deep strategy offered past before cooperative games, like Arkham Horror, into a game that can be played in a limited time by a wider range of players.[iii]
Bated from expansions several spinoffs take been released, most notably the Pandemic Legacy serial, which encompasses three seasons (Season ane, Season two and Flavour 0),[4] which adds an ongoing storyline and permanent changes to the game. The Pandemic Legacy games have been received with disquisitional acclaim, with Flavour 1 ranking 2nd place on BoardGameGeek out of approximately 22,000 games.[v] [6]
Leacock began designing the game in 2004, after realizing that competitive games were making for strained evenings with his wife. He based information technology on the 2002–2004 SARS outbreak.[seven]
Gameplay [edit]
The goal of Pandemic is for the players, in their randomly selected roles, to work cooperatively to stop the spread of iv diseases[8] and cure them before a pandemic occurs.[9]
The game consists of a game board representing a network connecting 48 cities on a world map, two decks of cards (Player cards and Infection cards), four colors of cubes with 24 cubes each (each representing a different illness), six Research Stations, and a pawn for each part. The Player cards include cards with each city proper name (the same every bit those on the lath); Consequence cards, which can be played at any fourth dimension (except some events in expansions) to requite the players an advantage; and Epidemic cards. Infection cards consist of one bill of fare for each city on the board and a color of the illness that will start there.
At the start of the game, Infection cards are randomly drawn to populate the board with infections, from ane to iii cubes for a number of cities. Players start at Atlanta, the home of the Centers for Illness Control, and are given a random role and a number of Histrion cards based on the number of players.
On each role player's turn, there are 4 actions to take up, consisting of any combination of the 8 possible deportment (some of which crave cards, including curing). After taking their actions, the player draws ii Role player cards, reducing their manus down to seven cards if necessary.[9] If either draw is an Epidemic card, the role player moves the Infection rate marker i infinite, draws a card from the bottom of the Infection deck and places three cubes on that city, puts that card into the Infection discard pile, reshuffles the discard pile, and places it dorsum on top of the Infection deck (so that cards merely drawn will come out again before long, unless another Epidemic follows soon later). Afterward the two Player cards are drawn (Epidemic or otherwise), a number of Infection cards are revealed (increasing throughout the game and respective to the Infection rate marker), and one cube of the indicated color is placed on each city drawn. Should a metropolis already have iii cubes and a new cube is to be added, an Outbreak occurs, and each interconnected metropolis gains 1 cube of that color. This tin can create a concatenation reaction beyond many cities if several already accept iii disease cubes on them. Subsequently the infections are resolved, the player on the left has a turn.
The game is over if the players either win (by discovering the cure for all four diseases) or lose (past having 8 outbreaks, non having enough disease cubes of a color to place at any time, or not having enough Player cards when someone needs to draw).[10]
To aid in winning the game, players are given roles that let them to alter the higher up rules. Five roles were introduced with the original core game, with 7 in the 2nd edition, but boosted roles were added through the game'south expansion. For example, the Medic is able to care for all cubes in a city with a single action or, once a cure for a disease has been plant, tin can remove cubes of that color in the city he is in without spending an activity, while the Scientist needs merely four cards of the same color to notice the cure (instead of 5). The players are also helped by the Upshot cards, which allow for similar one-time deportment, such as direct removal of a few disease cubes or firsthand construction of a inquiry station.
Pandemic requires all players to coordinate their efforts to win the game, specifically in gathering and sharing the necessary cards to discover cures while moving in coordination around the lath and preventing Outbreaks in an efficient manner. However, a criticism of the game, dubbed "quarterbacking" is that at that place is a tendency for one player – the "alpha gamer" – to control the game. Withal, this is not express to Pandemic – other cooperative board games can likewise endure from quarterbacking.[11]
Expansions [edit]
On the Brink [edit]
In 2009 the starting time official expansion was released, featuring several new roles, rules variants for a 5th actor, new Special Event cards, and new challenges for the players.
There are viii Role Cards in this expansion, including a revised Operation Expert card and a Bio-Terrorist card, which pits one thespian against the rest of the team.
The challenges include a fifth illness, Mutation, which must exist cured or non present at the game board when the players score for victory. Another claiming is the Virulent Strain, which makes one affliction particularly deadly, replacing standard Epidemic cards with new ones. Each such card represents a special nasty effect that this particular epidemic has on the game play.
In the Lab [edit]
This is the second expansion, released in the summer of 2013,[12] with a new game board that allows players to research disease cures in a laboratory. The goal of this activity is the same as in the base game—to find cures for diseases—but this time with an added research aspect. Players tin can also utilize new characters and new special events included with the expansion. In add-on, information technology added a one-player mode[13] and a team play mode,[14] in which teams of 2 compete to be the nearly effective team.[15] In the Lab requires both Pandemic and On the Brink to play,[16] and also requires replacement decks if using the starting time editions of Pandemic and On the Brink.
State of Emergency [edit]
A 3rd expansion, released in March 2015, adds new roles and events and three new challenges: The Hinterlands, where animals spread diseases to human; Emergency Events, in which unpredicted events have a negative effect on the game; and Superbug, where a fifth disease is introduced that cannot be treated.[17] [18] The expansion is uniform with the ii previous expansions, but neither is required. The majestic illness cubes included with State of Emergency make the set included in On the Brink redundant.[19]
Scenarios [edit]
Z-man Games has released free-to-download scenarios, with changes to the base of operations game. Various scenarios are set up to be released.[20] As of March 2017[update], scenarios Isolation [21] and Authorities Shutdown [22] accept been published.[23]
Editions [edit]
A 2nd edition of Pandemic was released in 2013, with new artwork and two new characters: the Contingency Planner and the Quarantine Specialist.[12] Some prints of the second edition had an error with a missing line between Lagos and São Paulo[24] and edge-to-border printing on cards.[25]
A second edition of the On the Brink expansion was released in 2013.[12]
In July 2018 a x-twelvemonth Ceremony Edition was released. This edition includes detailed miniatures representing the private roles, updated role cards, a larger board, and wooden disease cubes. All components contained in a metallic box made to represent a commencement assist kit from the early 20th century. This edition is a remake of the original game, but will include additional room inside the box to hold expansions.[26]
Replacement decks [edit]
The Pandemic base replacement deck updates the first edition of Pandemic to its second edition.[27] It has been discontinued.
Compatibility pack #2 updates the first edition of the On the Brink expansion to its second edition. Information technology has been discontinued.
The In the Lab expansion (released after the second editions of Pandemic and On the Brink) requires the second edition(s), or the kickoff edition(s) along with its compatibility pack(southward).[28]
Spinoffs [edit]
Six spinoffs or alternate versions of Pandemic have been released by Z-Man Games, all of which are stand up-alone games and are non uniform with the original or with each other.
Pandemic: The Cure [edit]
Released in 2014, Pandemic: The Cure is a dice-based game that uses a similar rule set up to the original board game but strips downwards the number of cities and leaves the effect of turns up to chance via dice rolls.[29] An expansion to the game, Pandemic: The Cure - Experimental Meds, was released in November 2016, calculation a fifth disease and a new hot zone machinery.
Pandemic: Contagion [edit]
Pandemic: Contamination is a card-based version of the game, showtime released at Spiel 2014, that puts players in the part of the diseases and, unlike the base of operations game is not-cooperative. The object of the game is to eradicate the man race by spreading infections.[thirty]
Pandemic Legacy [edit]
- Flavour 1 – Released in October 2015[31] and designed by Matt Leacock and Rob Daviau, Pandemic Legacy: Flavor 1 is a legacy version of the base game released by Z-Man Games,[32] similar to Risk Legacy, in which the game added an ongoing storyline to the basic game, meaning the game board and rules change permanently afterwards each game.[33] Each game represents one calendar month of time in a campaign which simulates the passage of i twelvemonth. If the players win the offset game, they move on to the next month, and if they lose, they endeavour once again, just move on to the next month regardless of what happens in the 2nd game.[34] New rules and components are included in packages that remain sealed until sure events accept place, such equally completing the game for a given month, or losing a certain number of games in a row.[6]
- Season ii – Released in October 2017[35] and designed by the same pair of designers Matt Leacock and Rob Daviau was a logical continuation from the original Season ane. The board game is prepare in a devastated globe 71 years later on Flavour 1. This version changes the base rules of Pandemic plenty to where a prologue tutorial game is included in the campaign then that players tin can larn the new mechanics, which includes a discovery aspect.[36] Instead of diseases beingness represented past cubes, and the goal being to minimize the number of disease cubes placed, different cubes represent supplies, and affliction starts spreading if supplies dwindle likewise low.
- Flavour 0 – Released in Oct 2020, the third game in the series is a prequel taking place during the Cold War.[37]
Pandemic: Reign of Cthulhu [edit]
Pandemic: Reign of Cthulhu, designed by Matt Leacock and Chuck Yager, was released at GenCon 2016.[38] [39] In this version of the game, players battle against occultists to prevent the summoning of the monster Cthulhu.
Pandemic Survival Series [edit]
Pandemic Survival is not a single game, simply instead a serial of separate historical games covering a local area instead of the unabridged world.[40]
- Pandemic: Iberia is the first game of the Pandemic Survival series, released in the fall of 2016 and designed by Matt Leacock and Jesus Torres Castro, Pandemic Iberia is set on the Iberian peninsula in 1848. It introduced developing railroads and purifying water equally new mechanics. In addition, players could play to cure four specific historical diseases: malaria, typhus, yellow fever, and cholera.[41]
- Pandemic: Rising Tide is the second game of the Pandemic Survival series, released in the last quarter of 2017.[42] Pandemic Rising Tide is set in the netherlands, where players cooperate to prevent flooding of the state by the ascent waters.[42]
- Pandemic: Fall of Rome was released in the last quarter of 2018. Pandemic: Fall of Rome takes players dorsum in history to the fourth dimension of Rome when a weakened military has left the borders open to invasion from countless tribes. Players must recruit armies, fortify cities, forge alliances, and detect peace with their neighboring peoples.[43]
Pandemic: Rapid Response [edit]
Pandemic: Rapid Response is a real-time cooperative game set in the Pandemic universe, released in 2019 and designed by Kane Klenko.[44] In Rapid Response, players take on the role of an international crisis response team tasked with delivering essential supplies to cities affected past natural disasters.[44] Players curl dice and allocate the results to various actions, including producing resources, piloting the plane towards affected cities, recycling the waste created by producing resources, and dropping off finished supplies in the cities that demand them.[44] The game takes identify in real time, with the game briefly pausing and a new city being added after a ii-infinitesimal timer expires.[44] Players win past delivering relief to all cities and lose by running out of time or creating too much waste.[44]
Pandemic: Hot Zone - North America [edit]
In June 2020, Z-Human Games announced plans to release Pandemic: Hot Zone - North America on July 31.[45] In Hot Zone - North America players assume the office of a disease control unit and must discover the cure for three deadly diseases in Northward America.[45]
Acclamation and reception [edit]
The New Scientist listed Pandemic as ane of "9 of the best board games to play for fans of scientific discipline and tech".[46] The game has been met with positive critical and commercial reviews including winning the 2009 Golden Geek Best Family Board Game[47] and nominated for the 2009 Spiel des Jahres.[48] Pandemic has been described as a "modern archetype'"by Ars Technica.[49] Meeple Mountain describes Pandemic's co-operative aspect as "exciting and stress-inducing".[50] The Guardian also praised the theme, stating that "Sam Illingworth has used [Pandemic: Iberia] to help teach schoolchildren nigh the different causes of disease and the importance of water purification", and suggests that it has "a brilliant central message that it'south not just one scientist in a lab, fighting affliction, information technology's lots of people working together".[51]
The Pandemic Legacy games accept also received disquisitional acclaim. Flavour i has been described equally a "leap forrad in mod board game design",[52] and "the best board game ever created",[half dozen] [33] and is the 2nd highest rated board game of all time on the influential BoardGameGeek website, having occupied the highest rank for several years.[five] [six] [53] The Guardian has claimed that "this may be the all-time board game ever created",[54] BoardGameTheories stresses that its strategic depth is increased significantly considering players have to balance the interest of the current game with that of the overall campaign while making decisions,[55] and Board Games Land described the game equally "smart, dramatic and thematic, designed to create those memorable moments full of emotional highs and lows but a scattering board games can match".[56] Pandemic Legacy: Season ii and Pandemic Legacy Season 0 have also been met with disquisitional success, with The Opinionated Gamers describing the discovery organisation as 'brilliant' and the gameplay to be "the best version of Pandemic I've played".[57] Ars Technica also praised the game'due south legacy format equally 'immeasurably satisfying and stating that the "clever innovations boost almost every attribute of play".[58] Pandemic Legacy Flavor 2 was awarded v stars by Lath Game Quest, with its legacy campaign praised every bit assuasive "a level of appointment that isn't bachelor in other games".[59] Furthermore, Pandemic Legacy Season 0 has also been received positively, described equally a '"flawless finale"[60] Both of the subsequent seasons rank among the top 100 games of all fourth dimension on BoardGameGeek.[61]
Awards [edit]
- Pandemic won the 2009 Origins Award as "Best Board Game".[62]
- GAMES Magazine – Best new family game 2009[63]
- Golden Geek Award – Best expansion 2009 (for Pandemic: On the Brink)[ commendation needed ]
- 2016 SXSW Tabletop Game of the Twelvemonth Winner (for Pandemic Legacy: Flavor 1)[64]
- 2016 Dragon Awards All-time Science Fiction or Fantasy Lath Game Winner (for Pandemic Legacy: Season ane)[65]
- 2016 Equally d'Or - Jeu de l'Année Expert Winner (for Pandemic Legacy: Flavor 1)[66]
- Pandemic Legacy: Flavour one won a record four Golden Geek awards in 2015:[67]
- 2015 Gold Geek Board Game of the Year Winner[68]
- 2015 Gold Geek Best Thematic Board Game Winner[69]
- 2015 Golden Geek Best Strategy Board Game Winner[70]
- 2015 Golden Geek All-time Innovative Board Game Winner[71]
- 2015 Cardboard Republic Immersionist Laurel Winner (for Pandemic Legacy: Season one)[72]
Reviews [edit]
- Pyramid [73]
[edit]
In 2013, an iOS version entitled Pandemic: The Lath Game was released by Asmodee Digital.[74] The digital game was ported to PC five years subsequently and released via Steam.[75]
A novel based on the game will be published by Aconyte Books and written by Amanda Bridgeman.[76]
Leacock is developing Daybreak, a tabletop game nearly the global response to climate change with gameplay similar in premise to Pandemic.[77]
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External links [edit]
- Pandemic news folio on Facebook
- Pandemic product page at Z-Man games
- Pandemic at BoardGameGeek
- Pandemic explained on Geeks and Gamers India
- Pandemic played on TableTop fourteen (extended edition).
- Pandemic 2nd edition review on The Die Tower
- On the brink 1st edition review on The Dice Belfry
Source: https://en.wikipedia.org/wiki/Pandemic_%28board_game%29
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